Instructional Design: Exemplar J4

Standard: Cultivating Effective Instructional Design to Co-plan, Teach and Assess Learning.


Theme: STEAM /Maker Pedagogies


Growth Phase: Leading


Growth Indicator: Teacher-librarians lead the school and district in design thinking, and thoughtful and collaborative hands-on or experiential projects that address real life problems.


The Heritage Christian School Online (HCOS) Learning Commons, British Columbia, supports the British Columbia curriculum “critical and reflective thinking core competency” through STEAM activities that embrace design thinking challenges and inquiry opportunities K-9. Includes STEAM virtual book clubs and workshops, coding subscriptions, Maker Ed sessions and recommended STEAM reads.

Heritage Christian Online School (HCOS). (2023).  STEAM Integration. Heritage Christian School Online (HCOS) Learning Commons. Retrieved from https://hcslearningcommons.org/steam-integration/


In this article the author presents a variety of unique maker projects and tools that enhance a student’s ability to make personalized artifacts to best convey their message or discoveries, illustrating how empowering learners with options to showcase what they have learned and feel is important.

Schuermann, K. (2023, March 5). Making Media: Building Learner Agency in the LLC through Maker Education. Canadian School Libraries Journal 7 (1).  Retrieved from https://journal.canadianschoollibraries.ca/making-media-building-learner-agency-in-the-llc-through-maker-education/